Fly the mission on the ground first
The SIMU 3.0 simulator runs the same flight-control logic as the aircraft, so procedures and emergencies are rehearsed on the ground before they are met in the air. Training runs from theory through simulator and field sorties to a signed-off crew.
Simulation flight training system
Sensor data is generated by a semi-physical model and resolved by a physics engine in real time. The handheld station in the trainee's hands is the one that flies the aircraft, so control response, switch logic and failure behaviour carry into the field unchanged.
- UE5 scenes, real terrainIsland patrol, power-line inspection, fire rescue and urban security, with payload, chase and top views. Customer terrain can be imported.
- Semi-physical responseThe same flight-control logic as the aircraft, not an approximation of how the airframe behaves.
- Failures and weatherSensor faults, wind, rain and snow are injected mid-sortie, so abnormal cases are rehearsed before they happen.
- Cluster sessionsSeveral aircraft share one scene for coordinated reconnaissance, relay hand-over and separation drills.
- Multi-model rigComposite-wing, multi-rotor and helicopter airframes on one console, each with 1:1 control response.
- Scored sortiesRoute, servo response and take-off are checked and scored, so progress is measured rather than assumed.
From theory to a signed-off crew
- 01
Theory
Airframe, systems, data link and regulations, taught against your configuration rather than a generic syllabus.
- 02
Simulator
Procedures, emergencies and cluster drills, repeated until the response is automatic.
- 03
Field
Take-off, mission and recovery on your own site, with our flight engineer on the controls beside your crew.
- 04
Sign-off
Each crew member is assessed on the aircraft; the handover closes only after that.
How training is delivered
The three applications the fleet runs on are documented on the software page. All software →